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Esper

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Esper
Esper.png
Statistics
Role: Ranged DPS, Healer
Equipment Psyblade
Armor Weight Light Armor
Ability Resource Mana
Psi Points
Primary Attribute Moxie (DPS)
Insight (Healing)
Available Races
Humansm.png Human Cassiansm.png Cassian
Granok1.png Granok Draken1.png Draken
Aurinsm.png Aurin Mechari1.png Mechari
Mordesh1.png Mordesh Chuasm.png Chua

Lore[edit]

Espers are masters of the mind who tap into powerful psychic energies to lash out and incapacitate enemies or strengthen and protect their friends.

The connection between the mind and body is a powerful thing, and no one demonstrates this better than an Esper. Rare individuals that display unusual mental fortitude, Espers must undergo rigorous training in order to harness the turbulent, chaotic energies of the mind – eventually learning to focus and transform this energy into telekinetic power. Once they have mastered this ability, Espers learn to use the psyblade – a sharp and deadly projectile weapon propelled through the air by the force of their minds.

But the psyblade is not the only weapon in the Esper's arsenal. They can also manipulate mental energy to create illusions so convincing they are capable of inflicting very real damage on their enemies. This same technique can be used to bolster friends, allowing them to return to the fray after being injured in battle. A fully trained Esper can turn the tide in any conflict, sustaining and healing their allies while dishing out devastating mental blasts against their foes.[1]

Primary attributes[edit]

Icon Attribute For every point you receive
Brutality.png Brutality +0.25 Strikethrough Rating
+0.50 Critical Severity Rating
Finesse.png Finesse +0.50 Critical Chance Rating
+0.50 Critical Severity Rating
Moxie.png Moxie +0.61 Assault Rating
Tech.png Tech +0.25 Deflect Rating
+0.50 Deflect Critical Hit Rating
Insight.png Insight +0.50 Support Power
Grit.png Grit +14.00 Base Health

AMPs[edit]

Main article: List of Esper AMP unlocks

Name Tier Power Cost Description
Armor Pierce I 1 1 Increases Armor Pierce by 2%.
Armor Pierce II 1 1 Increases Armor Pierce by 2%.
Armor Pierce III 1 1 Increases Armor Pierce by 2%.
Assault Power I 1 1 Increases Assault Power by 2.5% of your current maximum.
Assault Power II 1 1 Increases Assault Power by 2.5% of your current maximum.
Assault Power III 1 1 Increases Assault Power by 2.5% of your current maximum.
Strikethrough I 1 1 Increases Strikethrough Chance by 1%.
Strikethrough II 1 1 Increases Strikethrough Chance by 1%.
Strikethrough III 1 1 Increases Strikethrough Chance by 1%.

Name Tier Power Cost Description
Critical Hit I 1 1 Increases Critical Hit Chance by 2%.
Critical Hit II 1 1 Increases Critical Hit Chance by 2%.
Critical Hit III 1 1 Increases Critical Hit Chance by 2%.
Critical Hit Severity I 1 1 Increases Critical Hit Severity by 4%.
Critical Hit Severity II 1 1 Increases Critical Hit Severity by 4%.
Critical Hit Severity III 1 1 Increases Critical Hit Severity by 4%.

Name Tier Power Cost Description
Focus Cost I 1 1 Increases Focus cost of spells by 2%.
Focus Cost II 1 1 Increases Focus cost of spells by 2%.
Focus Cost III 1 1 Increases Focus cost of spells by 2%.
Focus Recovery I 1 1 Increases Focus Recovery Rate by 0.1 per second.
Focus Recovery II 1 1 Increases Focus Recovery Rate by 0.1 per second.
Focus Recovery III 1 1 Increases Focus Recovery Rate by 0.1 per second.
Support Power I 1 1 Increases Support Power by 2.5% of your current maximum.
Support Power II 1 1 Increases Support Power by 2.5% of your current maximum.
Support Power III 1 1 Increases Support Power by 2.5% of your current maximum.

Name Tier Power Cost Description
Maximum Shield Capacity I 1 1 Increases Maximum Shield Capacity by 3%.
Maximum Shield Capacity II 1 1 Increases Maximum Shield Capacity by 3%.
Maximum Shield Capacity III 1 1 Increases Maximum Shield Capacity by 3%.
PvP Defense I 1 1 Increases PvP Defense by 1%.
PvP Defense II 1 1 Increases PvP Defense by 1%.
PvP Defense III 1 1 Increases PvP Defense by 1%.

Name Tier Power Cost Description
CC Resilience I 1 1 Increases CC Resilience by 10%.
CC Resilience II 1 1 Increases CC Resilience by 10%.
CC Resilience III 1 1 Increases CC Resilience by 10%.
Cooldowns I 1 1 Increases cooldown reduction by 5%.
Cooldowns II 1 1 Increases cooldown reduction by 5%.
Cooldowns III 1 1 Increases cooldown reduction by 5%.
Dash Regen I 1 1 Increases Dash Regeneration by 7%.
Dash Regen II 1 1 Increases Dash Regeneration by 7%.
Dash Regen III 1 1 Increases Dash Regeneration by 7%.

Name Tier Power Cost Description
Lifesteal I 1 1 Increases Lifesteal by 2%.
Lifesteal II 1 1 Increases Lifesteal by 2%.
Lifesteal III 1 1 Increases Lifesteal by 2%.
PvP Offense I 1 1 Increases PvP Offense by 1%.
PvP Offense II 1 1 Increases PvP Offense by 1%.
PvP Offense III 1 1 Increases PvP Offense by 1%.

Abilities[edit]

Icon Name Unlock Description
Blade Dance.png Blade Dance 6 Deal 8 magic damage to 10 foes every 0.5s and grant yourself a Swiftness. Generate a Psi Point on start and end.

Swiftness: Increases Movement Speed by 6% while channeling.
Concentrated Blade.png Concentrated Blade 4 Manifest a psyblade that, after 4.4s, spins to the nearest foe dealing 22 magic damage and generating a Psi Point
Haunt.png Haunt 24 Deal 30 magic damage and apply an Expose to 5 foes. Generate a Psi Point.

Expose: Reduces Magic Resistance by 8% for 10.0s.
Illusionary Blades.png Illusionary Blades 18 Deal magic damage to foes and generate a Psi Point.

C1: 23 dmg, 4.00s cd
C2: 26 dmg, 6.00s cd
C3: 43 dmg, +1 Psi Point, 8.0s cd
Mind Burst.png Mind Burst 2 Deal magic damage to 5 foes.

1PP: 15 dmg
2PP: 30 dmg
3PP: 45 dmg
4PP: 59 dmg
5PP: 75 dmg
Psychic Frenzy.png Psychic Frenzy 11 Conjure 3 spectral blades that each deal 10 magic damage to 5 foes and generate a Psi Point.

Blades swing once per cast and can only generate 1 Psi Point total.
Reap.png Reap 27 Conjure a Reaper, lasting 10.0s, at the target location.

1PP: 16 dmg
2PP: 31 dmg
3PP: 47 dmg
4PP: 63 dmg
5PP: 79 dmg
Spectral Swarm.png Spectral Swarm 18 (AMPs) Manifest 3 Phantoms that each deal 3 magic damage every 1.25s for 10.0s. Generate a Psi Point.
UI srcr elctrcshck.png Telekinetic Storm 9 Conjure a storm, lasting for 7.0s, that erupts upon attaching to a foe or reaching the end of its path.

The storm deals magical damage to 5 foes every 1.0s.

1PP: 3 dmg per tick
2PP: 5 dmg per tick
3PP: 9 dmg per tick
4PP: 11 dmg per tick
5PP: 14 dmg per tick
Telekinetic Strike.png Telekinetic Strike 1 Deal 22 magic damage to 5 foes and generate a Psi Point.

Icon Name Unlock Description
Bolster.png Bolster 9 Restore 3 health to yourself or an ally every second for 7.0s, and generate a Psi Point. Stacks 2 times.
Mending Banner.png Mending Banner 15 Restore health to yourself or an ally.

1PP: 7 Focus, 15 health
2PP: 14 Focus, 29 health
3PP: 21 Focus, 43 health
4PP: 28 Focus, 56 health
5PP: 35 Focus, 71 health
Mental Boon.png Mental Boon 24 Restore health plus grant a Nimble to yourself and 4 hurt allies every 0.5s for 6.0s.

1PP: 1 heath
2PP: 2 heath
3PP: 4 heath
4PP: 5 heath
5PP: 6 heath

Nimble Increaes Dash Regen by 15% | 20% | 25% | 30% | 42%.
Mind Over Body.png Mind Over Body 6 Restore 37 health to yourself or an ally. Generate a Psi Point.
Mirage.png Mirage 18 (AMPs) Create a Mirage, lasting 60.0s, at the targeted location.

The first injured ally that walks into the Mirage receives 117 health and you generate a Psi Point.
Phantasmal Armor.png Phantasmal Armor 11 Grant yourself or an ally 96 absorb and 1 Interrupt Armor for 10.0s.
Pyrokinetic Flame.png Pyrokinetic Flame 21 Conjure a torch, lasting 6.0s, that ignites upon attaching to a foe or reaching the end of its path. Generate a Psi Point.

The torch deals 4 magic damage to 5 nearby foes and restores 4 health to 5 nearby allies every 1.0s.
Reverie.png Reverie 9 Restore health to yourself and 9 party members.

1PP: 6 Focus, 13 health
2PP: 12 Focus, 25 health
3PP: 18 Focus, 37 health
4PP: 24 Focus, 49 health
5PP: 31 Focus, 62 health
Soothe.png Soothe 13 Restore health to yourself and your 4 most injured allies. Generate 1 Psi Point at C2 and 2 at C3.

C1: 8 Focus, 15 health, Instant
C2: 12 Focus, 20 health, 1.25s Charge
C3: 17 Focus, 30 health, 2.50s Charge
Warden.png Warden 27 Conjure a Warden that restores 27 health to yourself or an ally. Generate a Psi Point

The Warden also restores 6 health to 5 nearby allies every 2s for 10s.

Icon Name Unlock Description
Catharsis.png Catharsis 15 Restore 8 health and Cleanse 2 Debuffs from yourself and 5 allies.
Crush.png Crush 3 Deal 10 magic damage and apply a Knockdown to 5 foes.

Knockdown: Prevents any action, except Dash, for 4.0s. Destroys 1 Interrupt Armor.
Fade Out.png Fade Out 15 Jump backward 8m breaking all CC's and apply Pacify to 5 foes.

Pacify: Reduces damage dealt to the Pacifier by 25% for 4.0s.
Fixation.png Fixation 18 (AMPs) Reduce all cooldowns by 20% and generate 3 Psi Points.

Usable while in combat.
Geist.png Geist 6 Manifest a Geist that deals 13 magic damage every 2.25s for 15.0s. While Geist is alive damage taken is reduced by 15%.

Geist generates 400% Threat.
Incapacitate.png Incapacitate 21 Deal 14 magic damage and apply a Subdue to 5 foes.

Subdue: Prevents ability usage for 4.0s or until after your weapon has been recovered.
Meditate.png Meditate 18 Restore 40 Focus plus 2 Focus every 0.50s for 5.0s.
Projected Spirit.png Projected Spirit 31 Dash forward, restoring 56 health to yourself and 5 allies.
Restraint.png Restraint 13 Manifest a field, lasting 4.0s, on top of a foe.

The field deals 9 magic damage and applies a Root to 5 foes every 1.0s.

Root: Prevents movement for 3.0s.
Shockwave.png Shockwave 24 Deal 30 magic damage and apply a 12m Knockback to 5 foes.

Knockback: Destroys 1 Interrupt Armor.

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Sources[edit]

http://www.wildstar-arkship.de/guides/die-klasse-des-espers/573/1/uebersicht/

  1. http://www.wildstar-online.com/en/the-game/classes/esper.php


Classes
Engineer  • Esper  • Medic  • Spellslinger  • Stalker  • Warrior