Name | Tier | Power Cost | Description |
---|---|---|---|
Explosive Ammo | 2 | 4 | Landing a critical hit deals an additional 0 technology damage to the foe and 4 foes within 6m. Can only occur every 1.00s. |
Unstable Volatility | 3 | 6 | Landing a hit with direct damage applies 1 stack of Unstable Volatility. Reaching 5 stacks of Unstable Volatility deals 1 damage. |
Harmful Hits | 2 | 4 | Landing a Critical Hit grants an Empower for 5.0s. Empower: Increases Critical Hit Chance by 9%. |
Volatility Rising | 2 | 4 | While between 30 and 70 Volatility gain 7 Volatility every 1.5s. |
Shrapnel Rounds | 2 | 4 | Landing a hit will deal an additional 0 damage every 2.0s for 6.0s. Can only occur every 6.00s. |
Cruisin' for a Bruisin' | 3 | 6 | When your attack is deflected, gain an Empower. Can only occur every 10.00s. Empower: Increases Critical Hit Chance by 20% for 5.0s. |
Extra Hurtin' | 2 | 4 | While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. |
Critical Hit Severity I | 1 | 1 | Increases Critical Hit Severity by 4%. |
Critical Hit Severity II | 1 | 1 | Increases Critical Hit Severity by 4%. |
Critical Hit Severity III | 1 | 1 | Increases Critical Hit Severity by 4%. |
Assault Power I | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power II | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power III | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Critical Hit I | 1 | 1 | Increases Critical Hit Chance by 2%. |
Critical Hit II | 1 | 1 | Increases Critical Hit Chance by 2%. |
Critical Hit III | 1 | 1 | Increases Critical Hit Chance by 2%. |
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List of Engineer Assault AMPs
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