Name | Tier | Power Cost | Description |
---|---|---|---|
Dirty Tricks | 2 | 4 | Landing a Taunt or Intimidate applies a Blunder for 5.0s. Blunder: Adds 15% chance to be Deflected. |
Defense Protocol | 2 | 4 | Taking a hit that applies Stun, Root, or Knockdown, and grants you an Alert for 3.0s. Can only occur every 5.00s. Alert: Adds a 13% chance to Deflect incoming attacks. |
Protection by Deflection | 3 | 6 | When you Deflect an attack grant 1 Interrupt Armor for 5.0s. |
Turn the Tables | 2 | 4 | When CC ends restore 106 Shield every 1.0s for 3.0s. |
Helpin' Hand | 2 | 4 | Taking damage grants a Beacon for 30.0s. Beacon: Increases Incoming Healing by 5%. Stacks 5 times. |
Survival Instincts | 3 | 6 | Deflecting an attack increases Health Regeneration by 171 health every 2.5s for the next 5.0s. Can only occur every 5.00s. |
PvP Defense I | 1 | 1 | Increases PvP Defense by 1%. |
PvP Defense II | 1 | 1 | Increases PvP Defense by 1%. |
PvP Defense III | 1 | 1 | Increases PvP Defense by 1%. |
Maximum Shield Capacity I | 1 | 1 | Increases Maximum Shield Capacity by 3%. |
Maximum Shield Capacity II | 1 | 1 | Increases Maximum Shield Capacity by 3%. |
Maximum Shield Capacity III | 1 | 1 | Increases Maximum Shield Capacity by 3%. |
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List of Engineer Hybrid S/U AMPs
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