From WildStar Wiki
| Fire 3 beams that each deal 5 physical damage, apply a Snare to 5 foes, and generate 10 Volatility.|
Snare: Reduces Movement Speed by 10% for 5s. Stacks 3 times.
Generates 150% Threat.
| +0 damage per beam, +1% Snare per beam|
|Tier 4 Major Upgrade:|
| Gaining 10 stacks of Shock Pulse Token will reset Shock Pulse's cooldown.|
Mortar Strike builds 5 stacks.
Electrocute builds 1 stack per tick.
Particle Ejector builds 1 stack per tick.
|Tier 8 Major Upgrade:|
|If hit by all beams and Snare goes full duration, foe is Rooted for 1.25s.|