From WildStar Wiki
| Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.|
Detonation creates a 10m field that deals 3 technology damage and applies a Blunder to 5 foes every 1s for 6s.
Blunder: Causes foe's attacks to have a 25% increased chance to be Deflected 3s.
| +0 damage per tick, +1% Blunder|
|Tier 4 Major Upgrade:|
|Applies a debuff that decreases CC Resilience by 16% for 3s.|
|Tier 8 Major Upgrade:|
| If hit with 3 consecutive ticks, the foe becomes Snared.|
Snare: Reduces Movement Speed by 42% for 3s.