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Warrior

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Warrior
Warrior.png
Statistics
Role: Melee DPS, Tank
Equipment Tech Sword
Armor Weight Heavy Armor
Ability Resource Kinetic Cells
Primary Attribute Brutality (DPS)
Technology (Tank)
Available Races
Humansm.png Human Cassiansm.png Cassian
Granoksm.png Granok Drakensm.png Draken
Aurin1.png Aurin Mecharism.png Mechari
Mordeshsm.png Mordesh Chua1.png Chua

Warriors are unstoppable juggernauts on the battlefield, using a combination of heavy weaponry, powerful armor and advanced technology to take care of business.

Fearless bruisers that give as good as they get, Warriors are at their best when charging into the fray. Equipped with a heavy battle suit, and armed with a giant tech-sword and a plasma blasting arm cannon, Warriors use hyper-charged kinetic cells which allow the use of powerful attacks and greatly improve their destructive potential.

Drawing upon the power of these kinetic cells give Warriors access to a wide array of strategic technological capabilities designed to damage, disarm, or incapacitate their enemies. In short, the Warrior is a walking death machine, absorbing impressive amounts of damage while dispatching his foes by the dozens.

Primary attributes[edit | edit source]

Icon Attribute For every point you receive
Brutality.png Brutality +0.37 Assault Power
Finesse.png Finesse +0.25 Strikethrough Rating
+0.50 Critical Severity Rating
Moxie.png Moxie +0.50 Critical Chance Rating
+0.50 Critical Severity Rating
Tech.png Tech +0.37 Support Power
Insight.png Insight +0.50 Deflect Critical Hit Rating
+0.25 Deflect Rating
Grit.png Grit +14.00 Base Health

AMPs[edit | edit source]


Name Tier Power Cost Description
Critical Hit Severity I 1 1 Increases Critical Hit Severity by 4%.
Critical Hit Severity II 1 1 Increases Critical Hit Severity by 4%.
Critical Hit Severity III 1 1 Increases Critical Hit Severity by 4%.
Assault Power I 1 1 Increases Assault Power by 2.5% of your current maximum.
Assault Power II 1 1 Increases Assault Power by 2.5% of your current maximum.
Assault Power III 1 1 Increases Assault Power by 2.5% of your current maximum.
Critical Hit I 1 1 Increases Critical Hit Chance by 2%.
Critical Hit II 1 1 Increases Critical Hit Chance by 2%.
Critical Hit III 1 1 Increases Critical Hit Chance by 2%.

Name Tier Power Cost Description
Strikethrough I 1 1 Increases Strikethrough Chance by 1%.
Strikethrough II 1 1 Increases Strikethrough Chance by 1%.
Strikethrough III 1 1 Increases Strikethrough Chance by 1%.
Lifesteal I 1 1 Increases Lifesteal by 2%.
Lifesteal II 1 1 Increases Lifesteal by 2%.
Lifesteal III 1 1 Increases Lifesteal by 2%.

Name Tier Power Cost Description
Deflect I 1 1 Increases Deflect Chance by 1%.
Deflect II 1 1 Increases Deflect Chance by 1%.
Deflect III 1 1 Increases Deflect Chance by 1%.
Deflect Critical Hit I 1 1 Increases Deflect Critical Hit Chance by 2%.
Deflect Critical Hit II 1 1 Increases Deflect Critical Hit Chance by 2%.
Deflect Critical Hit III 1 1 Increases Deflect Critical Hit Chance by 2%.
Support Power I 1 1 Increases Support Power by 2.5% of your current maximum.
Support Power II 1 1 Increases Support Power by 2.5% of your current maximum.
Support Power III 1 1 Increases Support Power by 2.5% of your current maximum.

Name Tier Power Cost Description
PvP Defense I 1 1 Increases PvP Defense by 1%.
PvP Defense II 1 1 Increases PvP Defense by 1%.
PvP Defense III 1 1 Increases PvP Defense by 1%.
Maximum Shield Capacity I 1 1 Increases Maximum Shield Capacity by 3%.
Maximum Shield Capacity II 1 1 Increases Maximum Shield Capacity by 3%.
Maximum Shield Capacity III 1 1 Increases Maximum Shield Capacity by 3%.

Name Tier Power Cost Description
Dash Regen I 1 1 Increases Dash Regeneration by 7%.
Dash Regen II 1 1 Increases Dash Regeneration by 7%.
Dash Regen III 1 1 Increases Dash Regeneration by 7%.
Cooldowns I 1 1 Increases cooldown reduction by 5%.
Cooldowns II 1 1 Increases cooldown reduction by 5%.
Cooldowns III 1 1 Increases cooldown reduction by 5%.
CC Resilience I 1 1 Increases CC Resilience by 10%.
CC Resilience II 1 1 Increases CC Resilience by 10%.
CC Resilience III 1 1 Increases CC Resilience by 10%.

Name Tier Power Cost Description
Armor Pierce I 1 1 Increases Armor Pierce by 2%.
Armor Pierce II 1 1 Increases Armor Pierce by 2%.
Armor Pierce III 1 1 Increases Armor Pierce by 2%.
PvP Offense I 1 1 Increases PvP Offense by 1%.
PvP Offense II 1 1 Increases PvP Offense by 1%.
PvP Offense III 1 1 Increases PvP Offense by 1%.

Abilities[edit | edit source]

Icon Name Unlock Description
Power Strike.png Power Strike 2 Deal 20 physical damage to 5 foes.

Can be used 3 more times with a reduced GCD before incurring the cooldown.
Relentless Strikes.png Relentless Strikes 1 Deal 11 physical damage to 5 foes and build 180 Kinetic Energy.
Leap.png Leap 4 Leap forward 20m, deal 15 physical damage to 5 foes, and build 250 Kinetic Energy.
Savage Strikes.png Savage Strike 6 Deal 31 physical damage to 5 foes.
UI wr saw.png Ripsaw 6 Deal 7 technology damage and apply Snare and Wound to 3 foes.

Snare: Reduces Movement Speed by 20%. Lasts 5s.

Wound: Reduces Incoming Healing by 40% for 8s.
Whirlwind.png Whirlwind 9 Deal 11 physical damage to 5 foes every 0.5s.

Gain Swiftness while casting. Swiftness: Increases Movement Speed by 25%.
Smackdown.png Smackdown 15 Deal 7 physical damage and apply an Expose to 5 foes.

Expose: Reduces all Resistances by 10% for 9.0s.
Tremor.png Tremor 18 (AMPs) Deal 29 physical damage and apply a 0.5s Knock Up to 5 foes.

Damage is dealt around the nearest foe.
Breaching Strikes.png Breaching Strikes 21 Deal 20 physical damage 2 times to 5 foes and build 125 Kinetic Energy. Pierces 20% Armor.

Usable after landing a Critical Hit.
Augmented Blade.png Augmented Blade 11 Toggle: While active, increases Melee Damage by 8% and Lifesteal by 10%. Gain a stack of Kinetic Drain every 1s.

Kinetic Drain: Drains 5 Kinetic Energy per stack every 0.25s for 5s.

Icon Name Unlock Description
Menacing Strike.png Menacing Strike 6 Deal 15 physical damage twice to 5 foes and build 150 Kinetic Energy with each strike.

Generates 150% Threat.
Jolt.png Jolt 9 Deal technology damage to 5 foes and build 250 Kinetic Energy.

Generates 150% Threat.
Plasma Wall.png Plasma Wall 13 Deal 8 technology damage to 5 foes every 0.5s. Gain a Defense while casting.

Defense: Reduces Damage Taken by 25%.
Atomic Spear.png Atomic Spear 15 Deal 21 technology damage to 5 foes and build 250 Kinetic Energy.

Generates 200% Threat.

Usable after Deflecting an attack or having your own attack Deflected.
Polarity Field.png Polarity Field 18 Creates a 8m field, lasting 10s, around a foe.

The field deals 4 technology damage to all foes inside the filled every 1.0s and applies Exhaust.

Exhaust: Prevents Endurance Regen and drains 6% Endurance per tick.

Generates 150% Threat.
Bolstering Strike.png Bolstering Strike 18 (AMPs) Deal 18 technology damage to 5 foes and restore 13 shield.
Expulsion.png Expulsion 24 Deal 10 technology damage to 5 foes and Cleanse 1 Debuff.
Atomic Surge.png Atomic Surge 27 Deal 3 technology damage and 1 every 1.0s for 4.0s to 5 foes, also apply Intimidate.

Intimidate: Match the top of an NPC's Threat List for 4s.
Bum Rush.png Bum Rush 27 Rush forward 15m and gain a Defense for 3s.

Defense: Reduces Damage Taken by 28%.
Shield Burst.png Shield Burst 31 Deal 14 technology damage to 5 foes.

Generates 150% Threat.

Icon Name Unlock Description
Kick.png Kick 3 Deal 6 physical damage and Knockdown 5 foes.

Knockdown: Prevents any action, except Dash, for 3s. Destroys 1 Interrupt Armor.
UI wr grenade.png Flash Bang 11 Deal 14 technology damage and Blind 5 foes.

Blind: Hinders vision and increaes chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor.
Grapple.png Grapple 13 Deal 8 technology damage, Pull 2 foes and apply Root for 1.2s. Destroys 1 Interrupt Armor.

Root: Prevents movement.
Emergency Reserves.png Emergency Reserves 15 Restore 20 shield, increase Shield Mitigation by 100%, and gain 1 Interrupt Armor for 5.0s.

Additionally, while Emergency Reserves is active your Shield absorbs 100% damage.
Sentinel.png Sentinel 18 Grant Guard to your lowest health party member for 18s.

Guard: Increases Armor by 10% and deals 3 physical damage to attacking foes.
Power Link.png Power Link 18 (AMPs) Toggle: While active, you and nearby friendly players deal 8% increased damage and you gain Kinetic Drain.

Kinetic Drain: Drains 65 Kinetic Energy every 0.25s.
Defense Grid.png Defense Grid 21 Create a field that lasts 10.0s, granting a Defense to party members inside the field.

Defense: Reduces Damage Taken by 21%.
Unstoppable Force.png Unstoppable Force 24 Break free from all CC effects and grant a Freedom.

Freedom: Immune to CC effects for 3.2s.
Tether Bolt.png Tether Bolt 31 Deal 8 technology damage and Tether 1 foe.

Tether: Prevents moving more than 5m from the Tether unit for 7.0s.
Plasma Blast.png Plasma Blast 9 Deal 8 technology damage and Taunt 5 foes.

Taunt: Reduces damage dealt to all targets, except Taunter, by 25% for 5.0s. NPCs are forced to attack Taunter.

Icon Name Unlock Description
40px Stance: Onslaught Active: Reset Assault and Support ability cooldowns and trigger Overdrive for 8s.

Overdrive: Increase Damage Dealt by 20% and prevent Kinetic Energy decay and Kinetic Energy Drain effects.


Builds[edit | edit source]

Videos[edit | edit source]

A video explaining the Warrior class in Wildstar made by the Curse Gamepedia YouTube Channel.


External links[edit | edit source]




Classes
Engineer  • Esper  • Medic  • Spellslinger  • Stalker  • Warrior