|Role:||Melee DPS, Tank|
|Armor Weight||Heavy Armor|
|Ability Resource||Kinetic Cells|
|Primary Attribute|| Brutality (DPS)|
Warriors are unstoppable juggernauts on the battlefield, using a combination of heavy weaponry, powerful armor and advanced technology to take care of business.
Fearless bruisers that give as good as they get, Warriors are at their best when charging into the fray. Equipped with a heavy battle suit, and armed with a giant tech-sword and a plasma blasting arm cannon, Warriors use hyper-charged kinetic cells which allow the use of powerful attacks and greatly improve their destructive potential.
Drawing upon the power of these kinetic cells give Warriors access to a wide array of strategic technological capabilities designed to damage, disarm, or incapacitate their enemies. In short, the Warrior is a walking death machine, absorbing impressive amounts of damage while dispatching his foes by the dozens.
- Main article: List of Warrior AMP unlocks
|Assault Power I||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power II||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power III||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Critical Hit I||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit II||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit III||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit Severity I||1||1||Increases Critical Hit Severity by 4%.|
|Critical Hit Severity II||1||1||Increases Critical Hit Severity by 4%.|
|Critical Hit Severity III||1||1||Increases Critical Hit Severity by 4%.|
|Lifesteal I||1||1||Increases Lifesteal by 2%.|
|Lifesteal II||1||1||Increases Lifesteal by 2%.|
|Lifesteal III||1||1||Increases Lifesteal by 2%.|
|Strikethrough I||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough II||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough III||1||1||Increases Strikethrough Chance by 1%.|
|Deflect Critical Hit I||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect Critical Hit II||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect Critical Hit III||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect I||1||1||Increases Deflect Chance by 1%.|
|Deflect II||1||1||Increases Deflect Chance by 1%.|
|Deflect III||1||1||Increases Deflect Chance by 1%.|
|Support Power I||1||1||Increases Support Power by 2.5% of your current maximum.|
|Support Power II||1||1||Increases Support Power by 2.5% of your current maximum.|
|Support Power III||1||1||Increases Support Power by 2.5% of your current maximum.|
|Maximum Shield Capacity I||1||1||Increases Maximum Shield Capacity by 3%.|
|Maximum Shield Capacity II||1||1||Increases Maximum Shield Capacity by 3%.|
|Maximum Shield Capacity III||1||1||Increases Maximum Shield Capacity by 3%.|
|PvP Defense I||1||1||Increases PvP Defense by 1%.|
|PvP Defense II||1||1||Increases PvP Defense by 1%.|
|PvP Defense III||1||1||Increases PvP Defense by 1%.|
|CC Resilience I||1||1||Increases CC Resilience by 10%.|
|CC Resilience II||1||1||Increases CC Resilience by 10%.|
|CC Resilience III||1||1||Increases CC Resilience by 10%.|
|Cooldowns I||1||1||Increases cooldown reduction by 5%.|
|Cooldowns II||1||1||Increases cooldown reduction by 5%.|
|Cooldowns III||1||1||Increases cooldown reduction by 5%.|
|Dash Regen I||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen II||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen III||1||1||Increases Dash Regeneration by 7%.|
|Armor Pierce I||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce II||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce III||1||1||Increases Armor Pierce by 2%.|
|PvP Offense I||1||1||Increases PvP Offense by 1%.|
|PvP Offense II||1||1||Increases PvP Offense by 1%.|
|PvP Offense III||1||1||Increases PvP Offense by 1%.|
|Augmented Blade||11||Add 19 technology damage and Wound to your next sword attack. |
Wound: Reduces Incoming Healing by 40% for 14.0s.
|Breaching Strikes||21||Deal 20 physical damage 2 times to 5 foes and build 125 Kinetic Energy. Pierces 25% Armor. |
Usable after landing a Critical Hit.
|Leap||4||Leap forward 20m and deal 15 physical damage to 5 foes.|
|Power Strike||2||Deal 20 physical damage to 5 foes.|
Can be used 3 more times with a reduced GCD before incurring the cooldown.
|Relentless Strikes||1||Deal 11 physical damage to 5 foes and build 180 Kinetic Energy.|
|Ripsaw||6||Deal 7 technology damage to 5 foes every 2.0s for 10.0s. Applies Snare for 5.0s.|
Snare: Reduces Movement Speed by 22%.
|Savage Strikes||6||Deal 8 physical damage twice to 5 foes and build 125 Kinetic Energy with each strike.|
Knockdown Bonus: Deal 9 damage.
|Smackdown||15||Deal 7 physical damage and apply an Expose to 5 foes. |
Expose: Reduces all Resistances by 10% for 9.0s.
|Tremor||18 (AMPs)||Deal 29 physical damage and apply a 1.5m Pushback to 10 foes.|
Damage is dealt around the nearest foe.
|Whirlwind||9||Deal 11 physical damage to 5 foes every 0.5s.|
25% chance to have no cooldown.
|Atomic Spear||15||Deal 21 technology damage to 5 foes and build 250 Kinetic Energy.|
Generates 175% Threat.
Usable after Deflecting an attack.
|Atomic Surge||27||Deal 3 technology damage and 1 every 1.0s for 4.0s to 5 foes, also apply Intimidate.|
Intimidate: Match the top of an NPC's Threat List for 4.0s.
|Bolstering Strike||18 (AMPs)||Deal 18 technology damage to 5 foes and restore 13 shield.|
|Bum Rush||27||Rush forward 15m and gain a Defense for 3.0s.|
Defense: Reduces Damage Taken by 28%.
|Expulsion||24||Deal 10 technology damage to 5 foes and Cleanse 2 Debuffs.|
|Jolt||9||Deal technology damage to 5 foes.|
250+ Kinetic Energy: 15 dmg
500+ Kinetic Energy: 15 dmg
750+ Kinetic Energy: 15 dmg
Generates 130% Threat.
|Menacing Strike||6||Deal 15 physical damage to 5 foes and build 300 Kinetic Energy.|
Generates 130% Threat.
|Plasma Wall||13||Deal 8 technology damage to 5 foes every 0.5s. Gain a Defense while casting.|
Defense: Reduces Damage Taken by 30%.
|Polarity Field||18||Creates a 8m field, lasting 10.0s, around a foe.|
The field deals 4 technology damage to all foes inside the filed every 1.0s and applies Exhaust.
Exhaust: Prevents Endurance Regen and drains 6% Endurance per tick.
Generates 130% Threat.
|Shield Burst||31||Deal 14 technology damage to 10 foes, restore 11 shield, and build 250 Kinetic Energy.|
Usable after your Shield is depleted.
|Defense Grid||21||Create a field that lasts 10.0s, granting a Defense to party members inside the field.|
Defense: Reduces Damage Taken by 21%.
|Emergency Reserves||15||Restore 20 shield, and gain 1 Interrupt Armor for 6.0s. |
Additionally, while Emergency Reserves is active your Shield absorbs 100% damage.
|Flash Bang||11||Deal 14 technology damage and Blind 5 foes. |
Blind: Hinders vision and reduces Strikethrough Chance by 25% for 5.0s. Destroys 1 Interrupt Armor.
|Grapple||13||Deal 8 technology damage, Pull 2 foes and apply Root for 1.2s. Destroys 1 Interrupt Armor.|
Root: Prevents movement.
|Kick||3||Deal 6 physical damage and Knockdown 5 foes. |
Knockdown: Prevents any action, except Dash, for 3.0s. Destroys 1 Interrupt Armor.
|Plasma Blast||9||Deal 8 technology damage and Taunt 5 foes. |
Taunt: Reduces damage dealt to all targets, except Taunter, by 25% for 5.0s. NPCs are forced to attack Taunter.
|Power Link||18 (AMPs)||Grant yourself and 4 party members an Empower.|
Empower: Increases Damage Dealt by 18% for 10.0s.
|Sentinel||18||Reduce your Armor by 10% and grant Guard to your lowest health party member for 18.0s.|
Guard: Increases Armor by 20% and deals 3 physical damage to attacking foes.
|Tether Bolt||31||Deal 8 technology damage and Tether 1 foe.|
Tether: Prevents moving more than 5m from the Tether unit for 7.0s.
|Unstoppable Force||24||Break free from all CC effects and grant a Freedom.|
Freedom: Immune to CC effects for 3.2s.
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|Engineer • Esper • Medic • Spellslinger • Stalker • Warrior|