Defense Mechanism
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Taking a Critical Hit reduces the cooldown of Barrier, Flash, Urgency, and Calm by 2s. Can only occur every 4s. | |
Power Cost: 4 | Hybrid S/U Rank 2 |
Defense Mechanism is a rank 2 Hybrid Support/Utility Medic AMP.
Patches[]
- The Protogames Initiative (3 Feb 2015): This will now trigger when taking a critical hit an no longer has a health restriction.
The cooldown reduction will now affect Flash, Urgency, and Calm in addition to Barrier.