Dual Shock

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Medic.png
Dual Shock
Dual Shock
Statistics
Instant
48 Focus
10 sec cooldown
Range 15.0 m
Freeform
Requires lvl 7
Deal 47 technology damage to 5 foes, restore 76 health to yourself and 4 allies, and build 1 Actuator.

Usable after landing a Multi-Heal.
Upgrades
Tier Upgrade:
+1 damage, +1 health

Tier 4 Major Upgrade:
Convert 50% of damage dealt to restore health to your party.
Tier 8 Major Upgrade:
Deal an additional 3 damage to foes and restore an additional 3 health to yourself and allies every 1s for 3s.

Dual Shock is a Medic support ability available at level 7.

Patches

  • Patch 10/21/2015 (21 Oct 2015): Cannot be Deflected (unless Blinded).
  • WildStar: Reloaded (29 Sep 2015): Now triggers off of Multi-Heal.
  • Invasion: Nexus (5 May 2015): Dual Shock tooltip will now properly display the expected damage value.
  • The Protogames Initiative (3 Feb 2015): Will now build an Actuator at base.
    Focus Cost reduced on all tiers to 16/17/18/18/19/20/21/21/22 down from 25/25/26/26/27/28/28/29/34.
    Base Healing reduced to 21.1 per level, down from 35.23, and 48.48% Support Power, down from 80.95%.
    Base Damage reduced to 13.1 per level, down from 25.52, and 30.09% Support Power, down from 58.65%.
    Healing per tier increased to 5.23% Support Power, up from 4.48%.
    Tier 8 has been moved to Tier 4 and the conversion of damage to health has been increased to 50%, up from 25%.
    A new Tier 8 has been added that will apply a HoT to allies and a DoT to enemies. Each will deal/heal 10% Support Power damage / health every second for 3 seconds.

See also

External links