WildStar Wiki
(Updated ability info.)
(Updated information and added patches, see also, and db link.)
 
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| type = Support
 
| type = Support
 
| cast = Instant
 
| cast = Instant
| focus = 25 Focus
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| focus = 48 Focus
 
| range = 15.0 m
 
| range = 15.0 m
 
| cooldown = 10 sec cooldown
 
| cooldown = 10 sec cooldown
 
| style = Freeform
 
| style = Freeform
| unlock = 9
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| unlock = 7
| desc = Deal 28 technology damage to 5 foes and restore 38 health to yourself and 4 allies.<br /><br />Usable after landing a Critical Hit or a Critical Heal.
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| desc = Deal 47 technology damage to 5 foes, restore 76 health to yourself and 4 allies, and build 1 Actuator.<br /><br />Usable after landing a Multi-Heal.
| tier_upgrade = +0 damage, +0 health
+
| tier_upgrade = +1 damage, +1 health
| tier4_upgrade = Grants a 25% chance to build 1 Actuator.
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| tier4_upgrade = Convert 50% of damage dealt to restore health to your party.
| tier8_upgrade = Convert 25% of the damage dealt to restore health to your party.
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| tier8_upgrade = Deal an additional 3 damage to foes and restore an additional 3 health to yourself and allies every 1s for 3s.
 
}}
 
}}
'''Dual Shock''' is a [[Medic]] support [[ability]] available at level 9.
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'''Dual Shock''' is a [[Medic]] support [[ability]] available at level 7.
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  +
==Patches==
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* {{Patch 10/21/2015|note=Cannot be Deflected (unless Blinded).}}
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* {{Patch 09/29/2015|note=Now triggers off of Multi-Heal.}}
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* {{Patch 05/05/2015|note=Dual Shock tooltip will now properly display the expected damage value.}}
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* {{Patch 02/03/2015|note=Will now build an Actuator at base.<br />Focus Cost reduced on all tiers to 16/17/18/18/19/20/21/21/22 down from 25/25/26/26/27/28/28/29/34.<br />Base Healing reduced to 21.1 per level, down from 35.23, and 48.48% Support Power, down from 80.95%.<br />Base Damage reduced to 13.1 per level, down from 25.52, and 30.09% Support Power, down from 58.65%.<br />Healing per tier increased to 5.23% Support Power, up from 4.48%.<br />Tier 8 has been moved to Tier 4 and the conversion of damage to health has been increased to 50%, up from 25%.<br />A new Tier 8 has been added that will apply a HoT to allies and a DoT to enemies. Each will deal/heal 10% Support Power damage / health every second for 3 seconds.}}
  +
  +
==See also==
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* [[Concerted Effort]]
  +
  +
==External links==
  +
{{JHlink|http://www.jabbithole.com/spells/dual-shock-70975}}

Latest revision as of 18:50, 28 June 2016

Medic
Dual Shock
Dual Shock
Statistics
Instant
48 Focus
10 sec cooldown
Range 15.0 m
Freeform
Requires lvl 7
Deal 47 technology damage to 5 foes, restore 76 health to yourself and 4 allies, and build 1 Actuator.

Usable after landing a Multi-Heal.
Upgrades
Tier Upgrade:
+1 damage, +1 health

Tier 4 Major Upgrade:
Convert 50% of damage dealt to restore health to your party.
Tier 8 Major Upgrade:
Deal an additional 3 damage to foes and restore an additional 3 health to yourself and allies every 1s for 3s.

Dual Shock is a Medic support ability available at level 7.

Patches

  • Patch 10/21/2015 (21 Oct 2015): Cannot be Deflected (unless Blinded).
  • WildStar: Reloaded (29 Sep 2015): Now triggers off of Multi-Heal.
  • Invasion: Nexus (5 May 2015): Dual Shock tooltip will now properly display the expected damage value.
  • The Protogames Initiative (3 Feb 2015): Will now build an Actuator at base.
    Focus Cost reduced on all tiers to 16/17/18/18/19/20/21/21/22 down from 25/25/26/26/27/28/28/29/34.
    Base Healing reduced to 21.1 per level, down from 35.23, and 48.48% Support Power, down from 80.95%.
    Base Damage reduced to 13.1 per level, down from 25.52, and 30.09% Support Power, down from 58.65%.
    Healing per tier increased to 5.23% Support Power, up from 4.48%.
    Tier 8 has been moved to Tier 4 and the conversion of damage to health has been increased to 50%, up from 25%.
    A new Tier 8 has been added that will apply a HoT to allies and a DoT to enemies. Each will deal/heal 10% Support Power damage / health every second for 3 seconds.

See also

External links