List of Engineer Utility abilities
Icon | Name | Unlock | Description |
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Zap | 3 | Deal 20 physical damage and apply a Stun to 5 foes. Stun: Prevents any action for 2.5s. Destroys 1 Interrupt Armor. |
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Urgent Withdrawal | 7 | Deal 9 physical damage to 5 foes, apply a Snare, and propel yourself backwards 8m. Snare: Reduces Movement Speed by 30% for 4s. Stacks up to 2 times. |
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Diminisherbot | 22 | Create a Diminisherbot that deals 10 technology damage every 2s to 1 foe. While active, you gain access to Strobe. [Bot Ability] Strobe: Deals 7 technology damage to 5 foes every 1s for 4s and creates a 10m field that applies Snare to all foes within it. Snare: Reduces Movement Speed by 45%. Two bots can be active at one time. |
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Recursive Matrix | 20 | Create a 20m field around you, lasting 10s. Allies inside the field receive a Defense and a Stalwart. Defense: Increases Deflect Chance by 5%. Stalwart: Increases CC Resilience by 20%. |
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Shatter Impairment | 18 | Remove all CC effects and grant yourself 77 absorb for 10s. |
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Repairbot | 16 (AMPs) | Create a Repairbot that deals 12 technology damage to 1 foe and restores 14 shield to you every 3s. While active, you gain access to Shield Boost. [Bot Ability] Shield Boost: Command the Repairbot to return to you and restores 18 shield to 5 allies within 10m every 1s for 4s. Two bots can be active at one time. |
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Volatile Injection | 5 | Generate 5 Volatility every 1s for 10s and grant an Empower and Defense to yourself and 19 party members for 10s. Empower: Increases Multi-Hit Severity by 8%. Defense: Increases Glance Chance by 8%. |
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Code Red | 14 | Taunt 10 foes and apply a buff to 2 nearby allies causing 25% of the threat they generate to be transferred to you for the next 6s. Taunt: Reduces Damage Dealt, to all targets except Taunter, by 25% for 6s. NPCs are forced to attack Taunter. |
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Personal Defense Unit | 10 | Gain a Defense for 5s and on expiration gain 125 Absorb for 5s. Defense: Decreases Damage Taken by 26%. |
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Obstruct Vision | 10 | Deal 22 physical damage and Blind 5 foes. Blind: Hinders vision and increases chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor. |