List of Medic Assault AMPs
|Assault Power I||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power II||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power III||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Strikethrough I||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough II||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough III||1||1||Increases Strikethrough Chance by 1%.|
|Armor Pierce I||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce II||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce III||1||1||Increases Armor Pierce by 2%.|
|Core Damage||2||4||Consuming an Actuator grants an Empower for 5s.|
Empower: Increases Damage Dealt by 1.5%. Stacks 4 times.
|In Flux||2||4||While between 1 and 3 Actuators gain an Empower.|
Empower: Increases Assault Power by 8% of your current maximum.
|Recycler||2||4||Landing a Multi-Hit with Gamma Rays or Quantum Cascade builds 1 Actuator. Can only occur every 2s.|
|Victory Spark||2||4||Killing a foe builds 1 Actuator. Can only occur every 5s.|
|Danger Zone||3||6||While within 8m of a foe gain an Empower for 8s. Can only be triggered by the same foe every 15s.|
Empower: Increases Assault Power by 10% of your current maximum.
|Chemical Burn||3||6||Landing a Multi-Hit deals an additional 13 technology damage every 1s for 4s.|
|Critical Priority||2||4||Dealing damage to foes applies Critical Priority: Whenever you or your party members land a Multi-Hit on this foe, grant an Empower for 8s.|
Empower: Increases Critical hit Chance by 4%.