Name | Tier | Power Cost | Description |
---|---|---|---|
Assault Power I | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power II | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Assault Power III | 1 | 1 | Increases Assault Power by 2.5% of your current maximum. |
Strikethrough I | 1 | 1 | Increases Strikethrough Chance by 1%. |
Strikethrough II | 1 | 1 | Increases Strikethrough Chance by 1%. |
Strikethrough III | 1 | 1 | Increases Strikethrough Chance by 1%. |
Armor Pierce I | 1 | 1 | Increases Armor Pierce by 2%. |
Armor Pierce II | 1 | 1 | Increases Armor Pierce by 2%. |
Armor Pierce III | 1 | 1 | Increases Armor Pierce by 2%. |
Core Damage | 2 | 4 | Consuming an Actuator grants an Empower for 5s. Empower: Increases Damage Dealt by 1.5%. Stacks 4 times. |
In Flux | 2 | 4 | While between 1 and 3 Actuators gain an Empower. Empower: Increases Assault Power by 8% of your current maximum. |
Recycler | 2 | 4 | Landing a Multi-Hit with Gamma Rays or Quantum Cascade builds 1 Actuator. Can only occur every 2s. |
Victory Spark | 2 | 4 | Killing a foe builds 1 Actuator. Can only occur every 5s. |
Danger Zone | 3 | 6 | While within 8m of a foe gain an Empower for 8s. Can only be triggered by the same foe every 15s. Empower: Increases Assault Power by 10% of your current maximum. |
Chemical Burn | 3 | 6 | Landing a Multi-Hit deals an additional 13 technology damage every 1s for 4s. |
Critical Priority | 2 | 4 | Dealing damage to foes applies Critical Priority: Whenever you or your party members land a Multi-Hit on this foe, grant an Empower for 8s. Empower: Increases Critical hit Chance by 4%. |
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List of Medic Assault AMPs
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