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Patch 12/09/2014
Statistics
Release Date (US) 9 December 2014
Build 1.1.3.7020
API Version 9
Related Links
 •  Update notes
Chronology
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Patch 11/21/2014 Patch 12/16/2014


General[]

  • We fixed a bug so that some characters no longer had a chance to become stuck in a "locked" state after a realm transfer.

Classes[]

Medic[]

  • Fixed an issue that was allowing the heal debuff to stack with the Arena heal debuff and other class heal debuffs.
  • Fixed graphic issue that was being caused when some players were using the Medic Discharge ability and /horror emote.

Content[]

Celestion[]

  • Ashenna Brightsun can no longer be attacked by Dominion players, and no longer drops loot or awards any XP.

The Defile[]

  • Rare spawn Tessa and her Quickclaw Assassins now drop their rare loot only when they're all dead, and not when Tessa alone dies.

Raids[]

Datascape[]

Elemental Pairs

  • Visceralus and Pyrobane
    • The berserk timer for the Visceralus and Pyrobane encounter has been temporarily adjusted to be much more lenient.
    • A number of changes were made to the mid-phase event to make it cleaner and flow more effectively for players.
    • Shields no longer have collision, and they have more visible visuals.
    • Pyrobane's Flame Wave now has a proper name in the combat log.
    • Life Essences can no longer spawn as bananas, and they now spawn closer to the center in general. Also, the distance between individual essences should now be more consistent.
    • 'Knockdown' and 'Disable' have been removed, and they've been renamed to Primal Entanglement.
    • Primal Entanglement's damage no longer has variance and now ignores 75% of armor.
    • Instead of a knockdown + disable, Primal Entanglement now roots players in place but allows them to continue casting spells.
    • Visceralus is now present in the void during the mid-phase.
    • Primal Entanglement now applies a debuff as soon as the spell begins casting.
  • Hydroflux and Mnemesis
    • Mnemesis should no longer recover interrupt armor at unintended times.
  • Visceralus and Mnemesis
    • Visceralus and Mnemesis should no longer recover interrupt armor at unintended times.

Economy[]

  • Harvest nodes will no longer spawn with low health (no more stumps!).

Housing[]

  • Resolved a rare housing plot server crash.

User Interface[]

  • The Tradeskill Trainer UI now properly uses the potential relearn cooldown when warning the user. It will also use the active relearn cooldown to determine if learning a new tradeskill is possible (instead of the potential relearn cooldown).
  • Resolved an issue that was happening when some players would try to resurrect which was resulting in a LUA error in the resurrection panel.
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