|When your spells are interrupted gain 1 Interrupt Armor for 5s. Additionally, your next heal will heal allies for an additional 75 health. This can only occur once every 10s.|
|Power Cost: 6||Hybrid S/U Rank 3|
- The Protogames Initiative (3 Feb 2015): Now grants a buff that causes the player's next heal to heal for an additional 33% Support Power and 22 Health/Level after having a spell interrupted.