Expeditions, formerly known as shiphands, are instanced extended sequential quests that can be repeated and are scalable from one to five players.
List of expeditions[]
Expedition | Minimum Level | Zone | Entrance Exile | Entrance Dominion |
---|---|---|---|---|
Fragment Zero | 6 | Algoroc, Celestion, Deradune, Ellevar | Tremor Ridge (Algoroc), Woodhaven (Celestion) | Bloodfire Village (Deradune), Lightreach Mission (Ellevar) |
Outpost M-13 | 12 | Algoroc, Celestion, Deradune, Ellevar | Excavation Base Camp (Algoroc), Belabog Containment Camp (Celestion) | Endless Vigil (Deradune), South-east edge of Lightreach Mission (Ellevar) |
Infestation | 19 | Auroria, Galeras | Crosswind Post | Fort Glory |
Evil from the Ether | 22 | Whitevale | Thermock Hold | Palerock Post |
Rage Logic | 27 | Whitevale | East of Prosperity Junction | East of Prosperity Junction |
Space Madness | 31 | Farside | Touchdown Site Bravo | Sovereign's Landing |
Deep Space Exploration | 33 | Wilderrun | Fool's Hope | Fort Vigilance |
Gauntlet | 41 | Malgrave | North-west of Robber's Rest | North-west of Robber's Rest |
Prime Levels and Rewards[]
Not only do more powerful items come at higher Prime levels, the reward multipliers on Primal Essence gains increase as well—10% added bonus per Prime level. As a refresher course, Essences are what allow you to enhance your character through the Primal Matrix and progression through the matrix increases your Heroism Rating—each Prime difficulty is assigned a recommended Heroism Rating to give you a sense of suggested character power relative to the difficulty of the content.