|Roles:||Melee DPS, Tank|
|Armor Type||Light Armor|
(Upgrades to Medium)
Stalkers are feared throughout the galaxy as silent and deadly assassins who always eliminate their targets.
The Stalkers’ training begins with an injected serum of advanced nanotechnology. The nanites within the serum instantly create a cerebral interface that gives the Stalker access to powerful technological abilities—such as advanced stealth capabilities, optical holoprojection, and enhanced defenses. This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.
Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.
Stealth[edit | edit source]
Stealth. The main Quality of the stalker. This ability can be activated by your innate ability, which will vary among the different classes in the game. This allows your character to walk among enemies unseen, which is useful for a "Hit-and-Run". REMEMBER: it is stealth, NOT invisibility, so your enemies can still detect you. Stay on your toes!
Secret Archives[edit | edit source]
Although it is a little known fact, the technological prowess of the Stalker is owed to the Eldan themselves. When the Dominion was first established almost two-thousand years ago, the humans of planet Cassus were given a number of technological gifts from the Eldan—including a small sample labeled ‘omni-plasm’. This sample contained millions of programmable nanites—which in time became the basis of the Stalker’s technological abilities.
Primary attributes[edit | edit source]
AMPs[edit | edit source]
|Critical Hit Severity I||1||1||Increases Critical Hit Severity by 4%.|
|Critical Hit Severity II||1||1||Increases Critical Hit Severity by 4%.|
|Critical Hit Severity III||1||1||Increases Critical Hit Severity by 4%.|
|Assault Power I||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power II||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power III||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Critical Hit I||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit II||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit III||1||1||Increases Critical Hit Chance by 2%.|
|Strikethrough I||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough II||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough III||1||1||Increases Strikethrough Chance by 1%.|
|Lifesteal I||1||1||Increases Lifesteal by 2%.|
|Lifesteal II||1||1||Increases Lifesteal by 2%.|
|Lifesteal III||1||1||Increases Lifesteal by 2%.|
|Deflect I||1||1||Increases Deflect Chance by 1%.|
|Deflect II||1||1||Increases Deflect Chance by 1%.|
|Deflect III||1||1||Increases Deflect Chance by 1%.|
|Deflect Critical Hit I||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect Critical Hit II||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect Critical Hit III||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Support Power I||1||1||Increases Support Power by 2.5% of your current maximum.|
|Support Power II||1||1||Increases Support Power by 2.5% of your current maximum.|
|Support Power III||1||1||Increases Support Power by 2.5% of your current maximum.|
|PvP Defense I||1||1||Increases PvP Defense by 1%.|
|PvP Defense II||1||1||Increases PvP Defense by 1%.|
|PvP Defense III||1||1||Increases PvP Defense by 1%.|
|Maximum Shield Capacity I||1||1||Increases Maximum Shield Capacity by 3%.|
|Maximum Shield Capacity II||1||1||Increases Maximum Shield Capacity by 3%.|
|Maximum Shield Capacity III||1||1||Increases Maximum Shield Capacity by 3%.|
|Dash Regen I||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen II||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen III||1||1||Increases Dash Regeneration by 7%.|
|Cooldowns I||1||1||Increases cooldown reduction by 5%.|
|Cooldowns II||1||1||Increases cooldown reduction by 5%.|
|Cooldowns III||1||1||Increases cooldown reduction by 5%.|
|CC Duration I||1||1||Decreases CC Duration by 5%.|
|CC Duration II||1||1||Decreases CC Duration by 5%.|
|CC Duration III||1||1||Decreases CC Duration by 5%.|
|Armor Pierce I||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce II||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce III||1||1||Increases Armor Pierce by 2%.|
|PvP Power I||1||1||Increases PvP Power by 1%.|
|PvP Power II||1||1||Increases PvP Power by 1%.|
|PvP Power III||1||1||Increases PvP Power by 1%.|
Abilities[edit | edit source]
|Shred||1||Deal 5 physical damage 3 times to 5 foes.|
|Impale||2||Deal 42 physical damage, 50 if Behind or in Stealth, to 1 foe.|
|Analyze Weakness||4||Mark 5 foes for 15.0s. Dealing damage to a marked foe consumes the mark and deals 29 technology damage.|
Does not break Stealth.
|Ruin||6||Deal 7 technology damage and 3 more every 1.0s for 10.0s to 5 foes.|
|Cripple||11||Deal 26 physical damage and apply a Snare to 5 foes.|
Snare: Reduces Movement Speed by 10% for 4.0s. Stacks 3 times.
|Neutralize||13||Deal 33 technology damage to 5 foes.|
Suit Power cost is increased by 5 each time if used within 8.0s of the previous use. Stacks 4 times. If used from Stealth the cost is not increased.
|Punish||15||Deal 31 Physical damage to 5 foes and regenerate 30 Suit Power if below 35 Suit Power|
Useable after landing a Critical Hit.
|Phlebotomize||18||Deal 17 technology damage and apply a Wound to 5 foes. Does not break Stealth.|
Wound: Reduces Incoming Healing by 50% for 8.0s.
|Clone||18 (AMPs)||Create a clone that lasts 10.0s, which deals 3 physical damage 3 times every 1.25s and 22 physical damage every 5s to a single foe.|
If an enemy unity is out of range, the clone pounces on the target applying a 35% Snare for 3.0s.
Additionally, the clone will attempt to knock down NPCs using abilities.
|Concussive Kicks||24||Deal 22 physical damage twice to 1 foe.|
|Nano Field||6||1st Press: Deal 4 technology damage to 5 foes every 1.0s for 5.00s and heal yourself for 40% of the damage dealt.|
2nd Press: Ends Nano Field, dealing 15 technology damage to 5 foes, and healing yourself for 15% of the damage dealt.
Stealth Bonus: Reduces damage taken by 5% for 5.0s.
|Whiplash||9||Deal 6 physical damage twice to 5 foes.|
Generates 125% Threat.
|Razor Disk||11||Deal 23 technology damage and apply an Expose to 5 foes.|
Expose: Reduces Armor by 10% for 6.0s.
|Nano Virus||15||Deal 30 technology damage to 3 foes and apply a Mark.|
Mark: For the next 8s, marked foes take an additional X damage every time they take damage. This damage can be applied up to 10 times.
Generate 175% Threat.
|Decimate||18||Deal 15 physical damage and apply a Weaken to 5 foes.|
Weaken: Reduces Damage dealt by 10% for 10.0s.
Useable after Deflecting an attack.
|Amplification Spike||18 (AMPs)||Create an aura, lasting for 8.0s, which grants a Defense to allies.|
Defense: Increases Deflect Chance by 10%.
|Frenzy||21||Deal 14 physical damage to 5 foes every 0.5s for 2.5s.|
Stealth Bonus: Grants 1 absorb for 5.0s.
Generates 150% Threat.
|Steadfast||27||Grant yourself a Defense for 4s or until the next time you Deflect an attack. Deflecting an attack restores 20 Suit Power.|
Defense: Increase Deflect Chance by 35%.
|Nano Dart||31||Deal 21 technology damage to 1 foe and siphon 50% of the damage dealt back as health.|
|Razor Storm||27||Deal 13 technology damage 3 times to 10 foes and grants Intimidate.|
Intimidate: Match the top of an NPCs Threat List for 6.0s.
|Stagger||3||Deals 4 physical damage 4 times and applies a Stun to 5 foes.|
Stun: Prevents any action for 2.5s.
|False Retreat||6||1st Press: Drop a marker at your position for 5.0s and leap backwards 15m.|
2nd Press: Leap back to your marker, dealing 11 physical damage and Knock Down 5 foes within 8m. Destroys 1 Interrupt Armor.
Knockdown: Prevents any action, except Dash, for 2.0s.
|Pounce||9||Leap forward to the nearest foe and apply a Snare to 5 foes within 5m.|
Snare: Reduces Movement Speed by 25% for 4.0s.
Additionally grants Swiftness, increasing Movement Speed by 15%.
|Tether Mine||13||Deploy a mine, lasting 30.0s, at the target location. The first foe that walks into the mine will be Tethered.|
Tether: Prevents moving more than 3m from the Tether object for 7.5s.
|Tactical Retreat||15||Flip backward 6m, drop Threat, and activate Stealth.|
Prevents damage taken from breaking Stealth for 2.0s.
|Bloodthirst||18 (AMPs)||Increase your Lifesteal by 20% for 4s and grant an Empower to yourself and 19 Party Members for 10s.|
Empower: Increases damage dealt by 8%.
|Stim Drone||31||Restore 14 health and grant Boost to yourself.|
Boost: Increases your Maximum Health by 14 for 10.0s. Stacks 3 times.
This ability has 2 charges.
Removes all CC effects.
|Collapse||24||Deal 32 physical damage and Pull the 3 furthest foes. Destroys 1 Interrupt Armor.|
|Preparation||21||Generate 6 Suit Power every 0.5s plus grant Empower and Defense each tick. Stacks 7 times.|
Empower: Increases Critical Chance by 3% for 4.0s.
Defense: Increases Deflect Chance by 3% for 4.0s.
|Reaver||9||Deal 16 physical damage and apply a Taunt to 5 foes.|
Taunt: Reduces the damage dealt to all targets other than you by 25% for 4.0s. NPCs are forced to attack you for the full duration.
|Nano Skin: Agile||Increases Dash Regeneration by 10%, Endurance by 10% and Lifesteal by 5%. Exiting Stealth in combat increases Movement SPeed by 20% for 4.0s.|
Active: Enter Stealth, making you invisible to foes unless detected. No cooldown while out of combat.
|Nano Skin: Evasive||Increases Deflect Chance by 10%, Resistances by 10%, Threat Generation by 200%, and reduces Assault Power by 26%. Exiting Stealth in combat reduces Damage Taken by 15% for 5.0s|
Active: Enter Stealth, making you invisible to foes unless detected. Reduces Movement Speed by 20%. No cooldown while out of combat.
|Nano Skin: Lethal||Increases Damage Dealt by 22% and decreases all Resistances by 5%. Attacks from Stealth have a 100% chance to land as a Critical Hit.|
Active:Enter Stealth, making you invisible to foes unless detected. Reduces Movement Speed by 20% No cooldown while out of combat.
Builds[edit | edit source]
Video[edit | edit source]
Sources[edit | edit source]