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(Added categories.)
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| Support System = Support systems
 
| Support System = Support systems
 
| Weapon Attachment = Weapon attachments
 
| Weapon Attachment = Weapon attachments
  +
| Field Tech = Field tech
 
| Boost = Boosts
 
| Boost = Boosts
 
| Gadget = Gadgets
 
| Gadget = Gadgets
 
| Potion = Potions
 
| Potion = Potions
 
| Medishot = Potions
 
| Medishot = Potions
  +
| Consumable = Consumables
 
| Food = Food
 
| Food = Food
 
| Algoroc Eats = Food
 
| Algoroc Eats = Food
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| Tool = Tools
 
| Tool = Tools
 
| Wood = Wood
 
| Wood = Wood
  +
| Tincture = Tinctures
 
| Neurocite Ingot = Armorer items
 
| Neurocite Ingot = Armorer items
 
| Vitalium Ingot = Armorer items
 
| Vitalium Ingot = Armorer items

Revision as of 21:33, 18 October 2015

Template-info Documentation
Master's Complex Visage
48px|Master's Complex Visage
 has item type::Armor - has item subtype::Heavy - has slot::Head
Item Level: has item level::90
Required Level: has required level::50
Bind on has bind::pickup

has assault power::324 Assault Rating
has armor::15900 Armor
has health::5400 Max Health
Random attribute
Random attribute
Random attribute

Open Slot Open Slot
Open Slot Upgradeable Slot

Durability: has durability::110/110
Salvageable
Sell for: 6 UI CRB Coin Gold 7 UI CRB Coin Silver 50 UI CRB Coin Copper
Costume Unlockable

Usage

{{item infobox
| name = 
| image = 
| rarity = 
| id = 
| type = 
| subtype = 
| slot = 
| ilevel = 
| rlevel = 
| class = 
| bind = 
| unique = 
| tradeskill = 
| stack = 
| coords = 
| use = 
| assault = 
| support = 
| armor = 
| health = 
| shield = 
| att1 = 
| att2 = 
| att3 = 
| att4 = 
| att5 = 
| requirement = 
| special = 
| imbuement1 = 
| imbuement2 = 
| imbuement3 = 
| imbuement4 = 
| imbuement5 = 
| imbuement6 = 
| rune1 = 
| rune2 = 
| rune3 = 
| rune4 = 
| rune5 = 
| rune6 = 
| label = 
| durability = 
| salvage = 
| cost = 
| value = 
| costume = 
}}

Parameters

name
Name of the item. Defaults to {{PAGENAME}}.
image
Image of the item.
rarity
Rarity of the item.
id
Item id.
type
Item type. Items are categorized by this value.
subtype
Item subtype. Usually used for armor.
slot
Item equippable slot. Usually used for armor.
ilevel
Item level.
rlevel
Required level to use item.
class
Required class to use item.
bind
Item's bind status. equip or pickup.
unique
Item's uniqueness. Unique or Unique Equipped.
tradeskill
Required tradeskill to use item.
stack
Max stack of item.
coords
Crafting coordinates change of item.
use
Use text of item.
assault
Assault Rating of item.
support
Support Rating of item.
armor
Armor value of the item.
health
Max Health value of the item.
shield
Max Shield Capacity value of the item.
att1-5
Stat attributes.
requirement
Other item usage requirements not specified in other fields.
special
Special ability of the item.
imbuement1-6
Item imbuements.
rune1-6
Rune slots of item. Open or Unlockable if the slots are random.
label
Label or flavor text of the item.
durability
Durability of the item.
salvage
Salvageability of the item. True if it's salvageable, otherwise don't include.
cost
Cost of the item.
value
Value of the item.
costume
Costume Unlockable status of the item. True if it can be unlocked, otherwise don't include.