Triage

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Medic.png
Triage
Triage
Statistics
Instant
66 Focus
Recharge: 2 per 20 sec
2 Ability Charges
Range 30.0 m
Freeform
Requires lvl 9
Restore 90 health and 90 shield to yourself or an ally based on who has the lowest health, and build 1 Actuator.
Upgrades
Tier Upgrade:
+1 health and shield

Tier 4 Major Upgrade:
Increase charge count to 3.
Tier 8 Major Upgrade:
Gain an Efficiency for 4s.

Efficiency: Reduces Focus costs by 25%.

Triage is a Medic support ability available at level 9.

Patches

  • Destination Arcterra (30 Mar 2016): Fixed a bug that caused Tier 5 to incur a cooldown.
  • Patch 11/11/2015 (11 Nov 2015): T4: Increase charge count to 3.
    Base: GCD reduced to 0.5s and now has 2 charges.
    T8: Gain an Efficiency for 4s. Efficiency: Reduces Focus costs by 25%.
  • WildStar: Reloaded (29 Sep 2015): Now only heals 1 target as intended.
    Tooltip now indicates that the ability builds 1 Actuator.
  • The Protogames Initiative (3 Feb 2015): Cooldown increased to 20 seconds, up from 8 seconds.
    Will now build an Actuator at base.
    Focus cost increased on all tiers to 22/22/23/23/23/24/24/25/25, up from 10/10/10/11/11/11/12/12/12.
    Reduced the width of the telegraph slightly.
    Will no longer detonate Mending Probes.
    Will now prioritize allies missing the most health rather than allies that have the lowest total health.
    Will now trigger the Reboot AMP.
    Base shield and health restored increased to 24.83 per level, up from 13.95, and 57.05% Support Power, up from 32.03%.
    Shield and health restored per tier increased to 2.91% Support Power, up from 2.31%.
    Tier 8 has been moved to Tier 4 and the bonus healing has been reduced to 41.5% Support Power, down from 67.68%.
    A new Tier 8 has been added that reduces the cooldown of Triage by 10 seconds if a player heals an ally below 30% health.

External links