|Armor Type||Heavy Armor|
|Stats|| Multi-Hit & Strikethrough (DPS)|
Armor & Glance (Tank)
“I don't get it...Where I come from, pencil-neck's a huge compliment! Besides which, pulling my lung out through my nostril seems a little excessive from a punitive standpoint. Or is it just me?
Ish'amel the Bloodied
The Engineer is a class capable of filling the DPS or Tank role. Their primary attack is a rocket launcher, which builds Volatility to use other abilities. Engineers build bots of various uses, such a repair and artillery. No engineer is complete without their very own Exo-Suit, protecting them from death and destruction, guaranteed.
Since the dawn of civilization, those with a flair for repair have been cruelly abused by the mechanically disinclined. Swindled and verbally abused, their generous labors were more often rewarded with derision and disrespect than formal currency.
But then mechanic Adler Zolpwald was famously stiffed for his gasket lubrication fee by Darkspur Cartel boss Ando "Half-Brain" Mookle, who then firebombed his garage, encased his feet in cement, and had his thug-bots toss him in the river. Fortunately for Zolpwald and the future of engineering, Mookle was a simpleton and the river he had chosen was only ankle-deep, and the cement rubber.
From the smoldering ashes of his livelihood, Zolpwald hammered together the first ever Bruiser-Bot Mk I out of barber poles, skeletons, and a waffle-iron. Confronting Mookle and his gang in a local precious glassware shop, he delivered a now forgotten speech on the merits of justice. The resultant carnage served as a rallying flag for rivet enthusiasts everywhere.
Within centuries every garage in the galaxy resounded with the righteous clatter of servitor construction. Virtually overnight, innovations like indestructible Exo-Suits and missile launchers went from unnecessary to science fact. Despite humble beginnings, Engineers have evolved into the pre-eminent destructive AND constructive force in the galaxy. Hardly ever before has the concept of welding inspired such dread.
For DPS the primary stats are Strikethrough and Multi-Hit. For tanks the primary stats are Armor and Glance.
DPS stat priority
Strikethrough to 17%, or a little over > Multi-Hit Chance > Vigor > Critical Hit Severity > Critical Hit Chance
With the gadget which provides 2.5% Strikethrough and an Esper or Stalker providing 5% in a raid, 17% will overcome the highest Deflect Chance of a mob, which is 24.5%. Any additional Strikethrough that exceeds a mob's Deflect rate is converted into Armor Pierce, which is not needed.
Due to the in-combat buffs that Engineers receive to Multi-Hit Severity, Multi-Hit Chance provides the best DPS output after Strikethrough at cap.
Tank stat priority
|Explosive Ammo||2||4||Landing a critical hit deals an additional 0 technology damage to the foe and 4 foes within 6m. Can only occur every 1.00s.|
|Unstable Volatility||3||6||Landing a hit with direct damage applies 1 stack of Unstable Volatility. Reaching 5 stacks of Unstable Volatility deals 1 damage.|
|Harmful Hits||2||4||Landing a Critical Hit grants an Empower for 5.0s.|
Empower: Increases Critical Hit Chance by 9%.
|Volatility Rising||2||4||While between 30 and 70 Volatility gain 7 Volatility every 1.5s.|
|Shrapnel Rounds||2||4||Landing a hit will deal an additional 0 damage every 2.0s for 6.0s. Can only occur every 6.00s.|
|Cruisin' for a Bruisin'||3||6||When your attack is deflected, gain an Empower. Can only occur every 10.00s.|
Empower: Increases Critical Hit Chance by 20% for 5.0s.
|Extra Hurtin'||2||4||While between 30 and 70 Volatility gain an Empower.|
Empower: Increases Armor Pierce by 15%.
|Critical Hit Severity I||1||1||Increases Critical Hit Severity by 4%.|
|Critical Hit Severity II||1||1||Increases Critical Hit Severity by 4%.|
|Critical Hit Severity III||1||1||Increases Critical Hit Severity by 4%.|
|Assault Power I||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power II||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Assault Power III||1||1||Increases Assault Power by 2.5% of your current maximum.|
|Critical Hit I||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit II||1||1||Increases Critical Hit Chance by 2%.|
|Critical Hit III||1||1||Increases Critical Hit Chance by 2%.|
|Razor's Edge||3||6||When you deflect an attack it grants an Empower for 3.0s.|
Empower: Increases Strikethrough by 11.5%.
|Hamstring Tear||2||4||Landing a hit while behind the target applies a Snare for 2.0s.|
Snare: Reduces Movement Speed by 15%.
|Exploit Weakness||3||6||Landing a Critical Hit with a Basic Attack applies an Expose for 5.0s.|
Expose: Reduces Armor by 18%.
|The Zone||2||4||While between 30 and 70 Volatility, stance swapping no longer removes Volatility.|
|Keep on Truckin'||2||4||Killing a foe restores 1 health every 1.0s for 3.0s.|
|Forceful Impact||2||4||When your attacks are deflected gain an Empower for 3.0s.|
Empower: Increases Assault and Support Power by 9.6%.
|Strikethrough I||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough II||1||1||Increases Strikethrough Chance by 1%.|
|Strikethrough III||1||1||Increases Strikethrough Chance by 1%.|
|Lifesteal I||1||1||Increases Lifesteal by 2%.|
|Lifesteal II||1||1||Increases Lifesteal by 2%.|
|Lifesteal III||1||1||Increases Lifesteal by 2%.|
|Rejuvenating Rain||2||4||When you deflect an attack, restore 68 health to self and 2 allies within 5m.|
|Reroute Power||2||4||Taking damage grants a 10% chance to gain a 201 absorb shield for 10.0s.|
|Enmity||2||4||Landing a hit grants a Threatening for 3.0s. Can only occur every 5.00s.|
Threatening: Increases Threat Generation by 60%.
|Boosted Armor||3||6||On Taking a Heal grants a Defense for 5.0s.|
Defense: Increases Armor Rating by 12.5%.
|Try and Hurt Me!||3||6||While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 5 stacks of Try and Hurt Me! restores 164 health.|
|Repeat Business||2||4||When your attack is Deflected, grants a Defense for 5.0s.|
Defense: Increases Deflect Critical Hit Chance by 9.6%.
|Quick Restart||2||4||Reduces Shield Reboot Time by 2.00s.|
|Deflect I||1||1||Increases Deflect Chance by 1%.|
|Deflect II||1||1||Increases Deflect Chance by 1%.|
|Deflect III||1||1||Increases Deflect Chance by 1%.|
|Deflect Critical Hit I||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect Critical Hit II||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Deflect Critical Hit III||1||1||Increases Deflect Critical Hit Chance by 2%.|
|Support Power I||1||1||Increases Support Power by 2.5% of your current maximum.|
|Support Power II||1||1||Increases Support Power by 2.5% of your current maximum.|
|Support Power III||1||1||Increases Support Power by 2.5% of your current maximum.|
|Dirty Tricks||2||4||Landing a Taunt or Intimidate applies a Blunder for 5.0s.|
Blunder: Adds 15% chance to be Deflected.
|Defense Protocol||2||4||Taking a hit that applies Stun, Root, or Knockdown, and grants you an Alert for 3.0s. Can only occur every 5.00s.|
Alert: Adds a 13% chance to Deflect incoming attacks.
|Protection by Deflection||3||6||When you Deflect an attack grant 1 Interrupt Armor for 5.0s.|
|Turn the Tables||2||4||When CC ends restore 106 Shield every 1.0s for 3.0s.|
|Helpin' Hand||2||4||Taking damage grants a Beacon for 30.0s.|
Beacon: Increases Incoming Healing by 5%. Stacks 5 times.
|Survival Instincts||3||6||Deflecting an attack increases Health Regeneration by 171 health every 2.5s for the next 5.0s. Can only occur every 5.00s.|
|PvP Defense I||1||1||Increases PvP Defense by 1%.|
|PvP Defense II||1||1||Increases PvP Defense by 1%.|
|PvP Defense III||1||1||Increases PvP Defense by 1%.|
|Maximum Shield Capacity I||1||1||Increases Maximum Shield Capacity by 3%.|
|Maximum Shield Capacity II||1||1||Increases Maximum Shield Capacity by 3%.|
|Maximum Shield Capacity III||1||1||Increases Maximum Shield Capacity by 3%.|
|Deft Restoration||2||4||Dashing restores 200 Shield Capacity. Can only occur every 10.00s.|
|Keep it Moving||2||4||When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5.00s.|
|Hardened Resolve||3||6||While below 30% health gain a Stalwart.|
Stalwart: Increases CC Resilience by 50%.
|Can't Touch This||3||6||While below 50% health, dashing grants a Freedom for 1.5s.|
Freedom: Immune to CC effects.
|Bust and Move||2||4||Performing a CC Break grants a Swiftness for 5.0s.|
Swiftness: Increases Movement Speed by 11.5%.
|Reckless Dash||2||4||Dashing generates 20 Volatility.|
|Reflexive Actions||2||4||Taking critical damage restores 1 Dash token. Can only occur every 10.00s.|
|Dash Regen I||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen II||1||1||Increases Dash Regeneration by 7%.|
|Dash Regen III||1||1||Increases Dash Regeneration by 7%.|
|Cooldowns I||1||1||Increases cooldown reduction by 5%.|
|Cooldowns II||1||1||Increases cooldown reduction by 5%.|
|Cooldowns III||1||1||Increases cooldown reduction by 5%.|
|CC Duration I||1||1||Decreases CC Duration by 5%.|
|CC Duration II||1||1||Decreases CC Duration by 5%.|
|CC Duration III||1||1||Decreases CC Duration by 5%.|
|Volatile Armor||2||4||Eradication ExoSuit grants an Empower.|
Empower: Increases Critical hit Chance by 10%.
|Disciplined Soldier||3||6||Landing a Critical Hit, gains a Beacon for 3.0s.|
Beacon: Increases Incoming Healing by 10%.
|No Pain, No Pain||2||4||While Snared gain an Empower.|
Empower: Increases PvP Offense by 4.5%.
|Self-Destruct||2||4||Taking damage that kills your bot deals 599 damage to 5 foes within 10m of the bot.|
|Keep up the Pace||3||6||Landing a Hit with a Physical Attack grants a Swiftness for 2.0s.|
Swiftness: Increases Movement Speed by 15%.
|Blast Back||2||4||While above 10 Volatility, taking critical damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1.00s.|
10-55 Volatility: 0 damage
56-100 Volatility: 1 damage
|Armor Pierce I||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce II||1||1||Increases Armor Pierce by 2%.|
|Armor Pierce III||1||1||Increases Armor Pierce by 2%.|
|PvP Power I||1||1||Increases PvP Power by 1%.|
|PvP Power II||1||1||Increases PvP Power by 1%.|
|PvP Power III||1||1||Increases PvP Power by 1%.|
|Artillerybot||4||Create an Artillerybot that deals 13 physical damage to 1 foe every 2s. While active, you gain access to Barrage.|
[Bot Ability] Barrage: Deal 11 physical damage to 10 foes within a 10m targeting field every 0.5s for 3s.
Two bots can be active at one time.
|Bio Shell||14||Fire a projectile that detonates upon impacting an enemy or reaching its maximum range. Generate 30 Volatility.|
Detonation deals 52 physical damage and applies an Expose to the target and 4 foes within 6m for 7s.
Expose: Reduces Technology Mitigation by 6%.
|Bolt Caster||8||Fire 3 shells that each deal 20 physical damage to 1 foe.|
|Electrocute||2||Deal 20 technology damage to 5 foes every 0.5s.|
|Energy Auger||22||Deal 19 physical damage to 5 foes and create a 30m field for 3s.|
Foes inside the field take 3 technology damage every 0.5s.
Allies in the field gain a Swiftness: Increases Movement Speed by 100%.
|Mortar Strike||12||Fire an energy mortar that detonates upon impacting a foe or reaching maximum range.|
Detonation deals technology damage to the target and 4 foes.
Deal 82 damage to foes within 3m of the blast and 41 damage to foes within 6m.
|Pulse Blast||1|| 25 | 20 physical damage to 5 foes and generate 15 Volatility.|
Foes down the middle of the blast take more damage.
|Quick Burst||9||Deal 50 technology damage to 5 foes.|
Usable after landing a Multi-Hit.
|Target Acquisition||16 (AMPs)||Deal 22 technology damage to the targeted foe and 4 foes within 6m every 0.5s. Generates 30 Volatility.|
|Unstable Anomaly||24||Fire an orb that detonates upon hitting a foe or reaching the end of its path.|
The detonation deals 28 technology damage and applies a Wound to the target and 4 foes within 5m.
Wound: Reduces incoming healing by 30% for 6s.
|Bruiserbot||12||Create a Bruiserbot that deals 5 physical damage twice every 2s to 5 foes. While active, you gain access to Blitz.|
[Bot Ability] Blitz: Interrupts the target and 5 foes within 5m, then commands your Bruiser Bot to leap to the target, dealing 6 physical damage and Taunting up to 5 foes for 4s.
This Taunt does not affect 5-man enemies or stronger.
Two bots can be active at one time.
|Hyper Wave||6||Deal 10 technology damage to 5 foes and grant yourself an Intimidate.|
Intimidate: Threat match the highest Threat on the NPC's Threat List and increase Threat generation by 1% for 6s
|Flak Cannon||6||Deal 5 physical damage to 5 foes every 0.5s and generate 5 Volatility per tick.|
Generates 125% Threat.
|Unsteady Miasma||7||Fire a projectile that detonates upon impacting an enemy or reaching its maximum range.|
Detonation creates a 6m field that deals 3 technology damage ever 1s and applies a Weaken to 5 foes for 3s.
Weaken: Reduces damage dealt to you by 20%.
|Ricochet||20||Deal 19 physical damage to a single foe. Also, generate 20 Volatility, and bounce to up to 4 additional targets.|
Generate 150% Threat.
|Disruptive Module||16 (AMPs)||Deal 7 technology damage to 5 foes every 1s for 6s and generate 5 Volatility each tick.|
Restores 7 shield to you each tick.
Damage generates 150% Threat.
|Particle Ejector||6||Deal 11 technology damage to 5 foes every 0.5s.|
Generates 135% Threat.
|Thresher||18||Deal 29 physical damage to 10 foes near you.|
|Shock Pulse||24||Fire 3 beams that each deal 5 physical damage, apply a Snare to 5 foes, and generate 10 Volatility.|
Snare: Reduces Movement Speed by 10% for 5s. Stacks 3 times.
Generates 150% Threat.
|Feedback||9||Deal 57 technology damage to 5 foes.|
Usable after Glancing an attack.
|Zap||3||Deal 20 physical damage and apply a Stun to 5 foes.|
Stun: Prevents any action for 2.5s. Destroys 1 Interrupt Armor.
|Urgent Withdrawal||7||Deal 9 physical damage to 5 foes, apply a Snare, and propel yourself backwards 8m.|
Snare: Reduces Movement Speed by 30% for 4s. Stacks up to 2 times.
|Diminisherbot||22||Create a Diminisherbot that deals 10 technology damage every 2s to 1 foe. While active, you gain access to Strobe. |
[Bot Ability] Strobe: Deals 7 technology damage to 5 foes every 1s for 4s and creates a 10m field that applies Snare to all foes within it.
Snare: Reduces Movement Speed by 45%.
Two bots can be active at one time.
|Recursive Matrix||20||Create a 20m field around you, lasting 10s. Allies inside the field receive a Defense and a Stalwart.|
Defense: Increases Deflect Chance by 5%.
Stalwart: Increases CC Resilience by 20%.
|Shatter Impairment||18||Remove all CC effects and grant yourself 77 absorb for 10s.|
|Repairbot||16 (AMPs)||Create a Repairbot that deals 12 technology damage to 1 foe and restores 14 shield to you every 3s. While active, you gain access to Shield Boost.|
[Bot Ability] Shield Boost: Command the Repairbot to return to you and restores 18 shield to 5 allies within 10m every 1s for 4s.
Two bots can be active at one time.
|Volatile Injection||5||Generate 5 Volatility every 1s for 10s and grant an Empower and Defense to yourself and 19 party members for 10s.|
Empower: Increases Multi-Hit Severity by 8%.
Defense: Increases Glance Chance by 8%.
|Code Red||14||Taunt 10 foes and apply a buff to 2 nearby allies causing 25% of the threat they generate to be transferred to you for the next 6s.|
Taunt: Reduces Damage Dealt, to all targets except Taunter, by 25% for 6s. NPCs are forced to attack Taunter.
|Personal Defense Unit||10||Gain a Defense for 5s and on expiration gain 125 Absorb for 5s.|
Defense: Decreases Damage Taken by 26%.
|Obstruct Vision||10||Deal 22 physical damage and Blind 5 foes.|
Blind: Hinders vision and increases chance to be Deflected by 20% for 3.75s. Destroys 1 Interrupt Armor.
|Mode: Eradicate||1||1Active: Enter the Eradication ExoSuit for 10s.|
Eradication ExoSuit: Gain 10 Volatility every 1s. When dealing direct damage, deal an additional 61 technology damage once per 2.5s to 3 foes within 5m of your victim.
While active, AMPs and actions ignore Volatility threshold requirements.
|Mode: Provoke||10||10Increases all Resistances by 5%, Max Health by 501, and Threat Generation by 200%.|
Activate: Enter the Provocation ExoSuit for 10.0s.
Provocation ExoSuit: Gain 10 Volatility per second and reduce damage taken by 55%.